SACRED SEASONS 2 ANNOUNCED

SS2

Emerald City Games has announced a re-release of their hit flash MMORPG, Sacred Seasons. While a sequel has long been rumoured, it is only now that we get official details. 

“It is through the amazing support of our community that we were able to build the game we always dreamt of, and we’re proud to announce the next step for the Sacred Seasons franchise.

The main reason for a new version was we wanted to build the game properly from the ground up. The original Sacred Seasons was built in four months, and was our team’s first endeavour into flash and the MMO market. The engine as we had it just couldn’t handle the number of features we wanted to add. Now we have a great foundation set up and this game is just going to keep getting bigger and better. 

The Sacred Seasons that launches in April is going to be an amazing experience. On top of that, the community can also expect new content and features released on a monthly basis. We have a lot of great stuff in store for everyone.” 

It was also stated that the original Sacred Seasons will not be going anywhere, and will be re-labelled with the banner Sacred Seasons Classic. New content can also be expected to continue to roll out for it as well. 

“We understand there will always be supporters for the original Sacred Seasons, and for that we will keep the game online for as long as people want to play it and continue releasing updates as well. Unfortunately, the new Sacred Seasons represents such a huge overhaul there will be no character transfers. This is a new game, a new experience, and while we do have some goodies in store for some of the Sacred Season faithful, we hope everyone looks at this new game with pride and enjoys what this new world has to offer.” 

Here are some of the new features to look forward to, 

- Art overhaul. The areas are breathtaking, the characters, monsters, everything has seen an upgrade in the art department to provide an amazing looking game. 
- Seamless environments. Players will no longer need to click to change every screen, and instead will be able to freely run around an area as it was intended while the screen scrolls. 
- Fully animated monsters in battle 
- Improved combat. Bonuses and weaknesses will play a huge part of battles now. Season bonuses, weapon bonuses, monster strengths and weaknesses, classes with a unique feel and much more. 
- Twenty status skills. Sleep, charm, KO, poison, conceal, focus, and over a dozen more statuses have been added to the combat. 
- Improved enemies that will be able to use all the statuses the player can in battle. They fully animate as well as something long requested, drop loot. 
- 24 classes in total, 4 unique versions per season for a total of 96 classes, each with their own male and female version.
- An amazing story set up for the long term. The game is launching with 1% of the planned content, and there is enough lore here to write a novel series. 
- Fun and interesting quests. Imagine quests that require thought, involvement with the story and are fun to play through. We are looking forward to letting players trying what we are talking about here. 

In the months following the launch, here is a taste of features we expect to roll out, 

- Professions. Fishing, mining, farming and more. 
- Crafting. Weapons will provide further skills and bonuses in battle with the right ingredients. 
- Pets. Raise your own pets and have them by your side in battle. 
- Housing. Own your home in the heartlands, or own a building for your guild. 
- Tons more areas to explore and story to unfold. 

The new Sacred Seasons is currently scheduled to launch in early-April.