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Jennies GA Math

Jennies GA Math

Postby Flying_Poodle » Mon Jun 18, 2012 3:11 pm

This GA can look overwhelming at first. Karma has been trying to motivate ourselves with the math of it all. Here's what we came up with (All runs are with the glitched dungeon on top of Scrap Yard, going in and doing first battle that has 4 jennies, then out would equal 1 run):

150,000 jennies GA:
Takes 1500 Jennies to get 1%

To get 1% with guildies in battle with 4 Jennies:
2 - 187.5 battles
3 - 125
4 - 93.75
5 - 75
6 - 62.5

We also timed how long it would take, on average, for 10 runs. We averaged around 4 minutes. Sometimes it's faster, sometimes it's slower but this is an average.

To get 1% with guildies in battle time-wise:
2 - 75 min (1 hour 15 min)
3 - 50 min
4 - 37.5 min
5 - 30 min
6 - ~16-17 min

Also here's an average of how much % you would do per hour of nothing but grinding with number of guildies:
2 - 0.8%
3 - 1.2%
4 - 1.6%
5 - 2%
6 - 3.75%

This also is here so our gmb doesn't keep getting accidentally deleted which it does kinda often due to our buttery clicks. Feel free to throw this in another topic, I'm sure this isn't the "ideal" place for it. We hope this helps other guilds tackling this GA as well as opening your eyes to how the other grinding GAs might go down.
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Re: Jennies GA Math

Postby MetraRocket » Mon Jun 18, 2012 6:59 pm

1. Be glad the guildie multiplier is on.

2. Have you tried doing the Jennie trail in that dungeon? Killing only Jennie battles.

I think you're in the same dungeon (the one that has arrows to the last room) Right Tree dungeon #11. There's less loading and losing people. It can be ghosted most of the way.

There are 30 Jennies total in there.

1% doing the trail means.
25 to 8 runs.

I don't remember the breakdowns but with a full group it was a like half an hour for 1% for the big GA.
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Re: Jennies GA Math

Postby Flying_Poodle » Mon Jun 18, 2012 7:12 pm

That's how we ran it before, for the 50k jennies but we're trying something a little different. But if the guild wants to do the whole thing then we can revamp the stats np.
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Re: Jennies GA Math

Postby VforVendetta » Tue Jun 19, 2012 8:21 pm

I love these math topics that are springing up lol.

There are a few different strategies you can use for this endurance GA, and mixing things up does make it all a bit less "robotic".

Remember, that you theoretically earn the same, no matter how you organize the current members working on the GA. A single group of 6 will earn just as much per battle as two groups of three on separate servers.

Keep in mind, coordinating gets more inconsistent as the group gets bigger. Using a group of 6 would increase how often "splits" occur upon entering dungeons. To compensate for this, you can take Metra's approach and just clear more battles while you're all in the dungeon. Waiting on a missing member or unannounced afk also slows down efficiency, but if there's only 1 member on who can 1-hit the battles (having an auto-hasted class is a plus too) then sticking together would be a smarter move.

Smaller-group strategy also has pros and cons, basically being just the opposite of what's said in the last paragraph. Groups of 3 work best, imo or a main+alt combo working alone. Using two members or a main + alt + main combo risks the team going idle when only 1 person needs an afk/brb (kills done alone do not earn you any points, so all the other person could do is wait around). Having two or more members that can clear the first 4-jennies battle quickly fit well into this system.
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Re: Jennies GA Math

Postby Caribou-ness » Wed Jun 20, 2012 8:13 pm

MetraRocket wrote:1. Be glad the guildie multiplier is on.

What exactly did you mean by that??
MetraRocket wrote:2. Have you tried doing the Jennie trail in that dungeon? Killing only Jennie battles.

I think you're in the same dungeon (the one that has arrows to the last room) Right Tree dungeon #11. There's less loading and losing people. It can be ghosted most of the way.

There are 30 Jennies total in there.

1% doing the trail means.
25 to 8 runs.

I don't remember the breakdowns but with a full group it was a like half an hour for 1% for the big GA.

I dont think that works as well, seeing as how theres a greater chance of people getting lost and not knowing which battles to go in. Also notice how with a full group doing the 4 jennies battle and out, it takes only about 16-17 mins for 1%, making it almost twice as fast
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Re: Jennies GA Math

Postby MetraRocket » Wed Jun 20, 2012 8:33 pm

Caribou-ness wrote:
MetraRocket wrote:1. Be glad the guildie multiplier is on.

What exactly did you mean by that??


There was a time when running with 1 guildie was the same as running with 6. Your 4 jennie battle was worth 4 dead jennies. That's it. Not worth between 8 and 24 that it is now. Be glad for that :)

The multiplier was put in effect for guild comps and was turned off afterwards, till after one comp, it just wasn't shut off like the "levels don't matter" for weapons deal.
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Re: Jennies GA Math

Postby Flying_Poodle » Thu Jun 21, 2012 9:37 am

Ah yes, i remember those days. Remember grinding out those 100 level 1 spiders too...that was a big waste now :/
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Re: Jennies GA Math

Postby Caribou-ness » Thu Jun 21, 2012 9:56 am

MetraRocket wrote:
Caribou-ness wrote:
MetraRocket wrote:1. Be glad the guildie multiplier is on.

What exactly did you mean by that??


There was a time when running with 1 guildie was the same as running with 6. Your 4 jennie battle was worth 4 dead jennies. That's it. Not worth between 8 and 24 that it is now. Be glad for that :)

The multiplier was put in effect for guild comps and was turned off afterwards, till after one comp, it just wasn't shut off like the "levels don't matter" for weapons deal.

So why wouldnt you break off into different teams on different servers?? O.o
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Re: Jennies GA Math

Postby Haminishi » Thu Jun 21, 2012 10:04 am

Even then, it would be 2x less effective than it is now.... but its still 8+ > 4
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Re: Jennies GA Math

Postby MetraRocket » Thu Jun 21, 2012 2:31 pm

Going to different servers helps for splits.

Depending on your GS it might be faster to change servers instead of running back that short way. Once you get into a groove of doing that keeping together w/ 6 avatars gets tricky.

Also, once you're in smaller groups it's easier to have ppl just logging in to join without breaks to reassemble teams.

When someone on team 3 goes afk that team just melds into team 2...and so on

Sometimes we'd race and talk friendly smack etc. That'd only really work if you're doing the trail though. On the grind it's just watching your screen load. Could also be why I SO dislike the 1 battle grind.

By the math it's the same; actually managing it feels smoother to do smaller teams.
_________________________________

flying_poodle wrote:We also timed how long it would take, on average, for 10 runs. We averaged around 4 minutes. Sometimes it's faster, sometimes it's slower but this is an average.

To get 1% with guildies in battle time-wise:
2 - 75 min (1 hour 15 min)
3 - 50 min
4 - 37.5 min
5 - 30 min
6 - ~16-17 min


Caribou-ness wrote:Also notice how with a full group doing the 4 jennies battle and out, it takes only about 16-17 mins for 1%, making it almost twice as fast

About that...I *think* Poodle made a mistake on the last one. Didn't look at the numbers earlier, we played around with the trail and the grind and no wai the grind was substantially faster. Now looking, isn't it odd that an 8% increase in ppl leads to a 55% increase in output?

*shows work*
150,000 jennies * 0.01= 1,500 jennies
4 jennies*6 guildies= 24 dead jennies
1,500 jennies/24 dead jennies= 62.5 runs
4 minutes/10 runs= 0.4 minutes per run
62.5runs*0.4 mpr= 25 minutes.

Which makes it about the same.

---Also, when we were doing this GA after we did our own averages etc it looked like the grind and the trail were about the same. Most people hated the trail less(ok me). Though when we did big pushes we did have some ppl doing the grind on another server. Different strokes for different folks.
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